REAL MONEY GAMING Compliance Improves Post SKOCH Responsible Gaming Surveys
India’s online gaming industry is beginning to evolve-slowly but discernibly-from a largely unregulated, reputation-sensitive sector into one that is showing early signs of maturity and accountability. The SKOCH Responsible Gaming Survey, conducted in June 2025 (covering 53 Gaming apps), builds on the baseline established in September 2024 and presents a picture that, while still uneven, reveals real momentum on several fronts.
India’s online gaming industry is beginning to evolve-slowly but discernibly-from a largely unregulated, reputation-sensitive sector into one that is showing early signs of maturity and accountability. The SKOCH Responsible Gaming Survey, conducted in June 2025 (covering 53 Gaming apps), builds on the baseline established in September 2024 and presents a picture that, while still uneven, reveals real momentum on several fronts.
The biggest shift is not in regulation but in industry behaviour. Compliance, once considered peripheral, is now climbing up the priority ladder for a growing number of gaming platforms. This is being driven not by fear of enforcement but by a clearer understanding of what it means to build long-term trust with users and investors.
Framework Sets Stage
At the heart of this transformation lies the SKOCH Responsible Digital Gaming Framework, launched in July 2024 at the 98th SKOCH Summit. Developed through six months of structured dialogue with legal experts, economists, mental health professionals, regulators and gaming executives, the framework introduced a 74-indicator structure to assess both technical compliance (presence of policy) and quality of compliance (effectiveness in execution). The framework is sector-agnostic, covering a broad array of practices: player protection, grievance redressal, ethical marketing, risk mitigation, safer gameplay, financial checks, social messaging and mental health support. It is comprehensive but flexible—designed to evolve with the industry’s needs.
What is Improving?
One of the most encouraging takeaways from the June 2025 survey is the improvement in the quality of compliance, which rose from 27% in September 2024 to 29% in June 2025. While the industry’s overall technical compliance remained flat (34%, down marginally from 35%), it is the depth of implementation—real- world responsiveness and effectiveness—that has shown upward movement.
This improvement was visible across multiple indicators:
Voluntary Self- Exclusion features became more accessible and visible.
Grievance Redressal saw better integration and faster resolution times.
Safer Real Money Gaming Interactions increased in frequency and clarity.
These are not cosmetic changes—they reflect deeper back-end investment in responsible operations.
Who is Improving?
This year’s survey confirms that compliance performance is spreading across the board, not just concentrated in a handful of players:
40% of gaming apps improved their compliance rank.
55% showed improved compliance scores.
The proportion of apps scoring over 50% quadrupled, from 1% to 4% in less than a year.
These are notable figures, considering the voluntary nature of the SKOCH framework. There are no regulatory penalties, no statutory filings—only public benchmarking. Yet, peer pressure, stakeholder expectations and the reputational rewards of being seen as responsible are now proving to be strong motivators.
Focus Areas
Some of the most visible gains have come in historically weak areas:
Mental Health, which averaged just 1% in September 2024, rose to 7% in June 2025. The increase was driven by improvements in counselling services, awareness campaigns, and internal policy documentation.
Know Your Limits, which helps players set personal boundaries on time and money, saw technical adoption rise from 11% to 35%.
Public Awareness and Education indicators nearly quintupled—evidence that platforms are beginning to take user education seriously.
Other noteworthy improvements include higher scores in Professionalism (up from 35% to 40%) and Social Responsibility (from 23% to 28%), suggesting a more holistic approach to compliance beyond mere legal survival.
Long Road Ahead
SKOCH surveys shows despite these gains, the journey is far from complete. Some parameters remain stubbornly under-addressed. Credit restriction, financial vulnerability checks and suicide prevention protocols continue to score in the single digits. Most apps still lack meaningful engagement with mental health professionals and multi-language accessibility remains a low priority despite India’s linguistic diversity.
In short, there is momentum—but also a clear need for acceleration. The industry is moving beyond the “checklist” approach to compliance, but much of that movement is still in its early stages.
Towards Responsible Gaming Culture
The June 2025 findings makes clear that the industry is capable of change when given the right tools, metrics and benchmarks. The SKOCH Responsible Gaming Framework has proven that a voluntary, well-structured model can drive genuine introspection and improvement—even without regulatory compulsion.
In an environment of rising user expectations and growing scrutiny, companies that embed compliance as a core value—rather than a crisis response—will be the ones best positioned to thrive. The question is no longer whether responsible gaming matters. The question is who leads in making it the norm.
Courts pave the path to Responsible Gaming
Recent High Court rulings are playing a transformative role in shaping the regulatory future of India’s online gaming industry. Both the Madras High Court and the Allahabad High Court have issued landmark observations that support the creation of structured, state-level regulatory frameworks grounded in user protection.
In a major decision on 3 June 2025, the Madras High Court, while upholding the Tamil Nadu Online Gaming Authority (Real Money Games) Regulations, 2025. Affirming that state can legislate on online real money games under entries relating to public health, trade & commerce etc.
Crucially, the Court noted in paragraph 62: “This Court is of the view that any online games or online entertainment is subject to regulation when it affects the public health of people at large. The focal test is that the ill-effects of such online activity must be directly linked to the public health and must result in serious social repercussions if left unregulated. Any such online entertainment/game/trade then shall be subjected to regulation.”
In paragraph 63, the Court added: “Article 19(1)(g) is subject to reasonable restrictions and the rights of the people at large must be balanced with the individual right to conduct trade. Article 19(1)(g) being a vital fundamental right cannot be used to deter the people’s right to life under Article 21. The Court ought to take into consideration the rights of the people as well, who are the players engaged in playing the online RMGs.”
In parallel, the Allahabad High Court has directed the UP Government to constitute a high-powered committee to recommend a new legal framework.
The Public Gambling Act, 1867, in the Era of Online Gambling has lost its impact and relevance as there is no definition or regulation of online gambling.
Together, these rulings mark a judicial shift: regulation is not just permitted—it is necessary, urgent and rooted in constitutional principles of safeguarding public interest.
Comparative Table
REPORTING INDICATORS
Jun 2025
Sep 2024
Technical %
Extent %
Average %
Technical %
Extent %
Average %
1. Responsibility
49
35
42
50
26
38
1.1 Player Protection
51
36
44
43
22
33
1.1.1 Underage RMG
89
60
74
81
42
62
1.1.2 Restriciting Access
73
51
62
83
42
63
1.1.3 Know Your Limits
35
27
31
11
5
8
1.1.4 Voluntary Self-Exclusion
53
41
47
40
22
31
1.1.5 Credit Restriction
11
8
10
4
17
10
1.1.6 Responsible Marketing
46
30
38
42
21
31
1.2 Safer Gaming
48
32
40
37
20
28
1.2.1 Company Verification
58
41
49
68
38
53
1.2.2 Deposit Limit
52
38
45
28
15
22
1.2.3 Company License
41
31
36
30
15
23
1.2.4 Ethical Conduct
51
54
52
66
34
50
1.2.5 Industry Ombudsman
20
15
18
11
6
9
1.2.6 Age Restriction
64
56
60
79
42
61
1.2.7 Market Control
8
6
7
0
0
0
1.2.8 Stake Limits
24
17
20
13
6
10
1.3 Financial Safety
42
31
36
36
19
27
1.3.1 Anti-money Laundering
43
32
37
23
12
17
1.3.2 Statutory RMG Levy
79
61
70
89
48
68
1.3.3 Online Slots Stake Limits
10
8
9
4
2
3
1.3.4 Fin Vulnerability Checks
21
14
17
0
0
0
1.3.5 Grievance Redressal
84
60
72
100
52
76
1.3.6 Black Market Control
14
10
12
0
0
0
1.4 Fair and Transparency
53
39
46
94
47
71
1.5 Regulatory Compliance
58
43
51
85
43
64
1.6 Public Awareness and Edu
44
29
37
11
5
8
2. Integrity Gaming
44
31
37
46
24
35
2.1 Financial Integrity
38
28
33
45
23
34
2.1.1 Licence Check
39
30
34
28
14
21
2.1.2 Bonus Restrictions
45
31
38
58
31
45
2.1.3 Business Details
29
22
26
49
24
37
2.2 Anti-Corruption Measures
24
16
20
23
11
17
2.3 Fair and Transparency
62
46
54
90
49
70
2.4 Data Security
31
22
27
40
25
32
2.5 Ethical Conduct
51
38
45
57
28
42
2.6 Compliance Monitoring
62
44
53
57
28
42
2.7 Education and Awareness
39
26
33
11
5
8
3. Risk Management
40
27
34
53
29
41
3.1 Regulatory oversight
15
10
13
14
9
12
3.2 Vetting industry employees
8
6
7
6
4
5
3.3 Regulatory Obligation
58
34
46
68
33
51
3.4 Learning and Guidelines
75
55
65
77
42
60
3.5 Mitigation Measures
40
28
34
35
20
28
4. Professionalism
46
33
40
46
23
35
4.1 Customer Service
76
54
65
98
49
74
4.2 Industry Knowledge
23
16
19
13
7
10
4.3 Risk Management
31
21
26
40
18
29
4.4 Financial Integrity
84
64
74
57
28
43
4.5 Conflict Resolution
62
41
51
94
45
70
4.6 Professional Development
18
12
15
11
5
8
4.7 Corp Social Responsibility
32
22
27
15
6
11
5. Marketing & Advertisement
39
27
33
41
21
31
5.1 Risk Warning
25
17
21
8
4
6
5.2 Prohibition of Misleading Ads
6
3
5
30
15
23
5.3 Protection of Minors
82
59
71
85
45
65
6. Social Responsibility
31
24
28
31
15
23
6.1 Social Messaging
23
16
19
22
12
17
6.1.1 Dynamic Messaging
18
12
15
6
3
4
6.1.2 Informative Messaging
45
33
39
57
29
43
6.1.3 Self-Appraising Messaging
19
13
16
4
2
3
6.1.4 Monetary & Time-Based Pop-up
10
7
8
23
12
17
6.2 Crime Prevention
35
32
33
29
15
22
6.2.1 Cyber Crime Prevention
48
37
42
58
29
44
6.2.2 Financial Loss Prevention
28
19
23
0
0
0
6.3 Fairness and Transparency
29
39
34
0
0
0
6.4 Protection of Vulnerable
18
12
15
2
1
2
6.5 Online Protections
53
38
45
68
34
51
6.6 Human Rights
29
21
25
32
14
23
6.6.1 Harm Awareness
10
7
8
2
1
1
6.6.2 Safer RMG Interactions
35
26
30
49
23
36
6.6.3 Suicide Prevention
5
4
5
0
0
0
6.6.4 Customer Interaction
68
48
58
75
34
55
7. Mental Health
8
5
7
1
0
1
7.1 Mental Health Policies
7
4
6
0
0
0
7.2 Employee Assistance Programs
1
1
1
0
0
0
7.3 Mental Health Awareness
8
5
7
0
0
0
7.4 Digital Literacy
13
9
11
0
0
0
7.5 Counselling Services
20
13
17
6
26
16
7.6 Work Environment
2
1
1
0
0
0
7.7 Monitoring and Adjustment
8
4
6
0
0
0
8. Multi-Language
16
11
14
15
8
12
8.1 User Accessibility
36
24
30
25
12
18
8.2 Cultural Sensitivity
4
3
4
0
0
0
8.3 Business Opportunities
0
0
0
0
0
0
8.4 Cross-Language Info Retrieval
14
10
12
23
12
17
8.5 Customer Support
22
16
19
57
27
42
8.6 Content Localisation
15
10
13
4
2
3
8.7 Sentiment Analysis
16
11
13
0
0
0
Industry Average
34
24
29
35
19
27
Disclaimer:
The views expressed in this feature and accompanying box story are based on SKOCH Group’s independent research, surveys, and analysis. Compliance scores reflect voluntary adoption of best practices by companies and are not indicative of statutory compliance or regulatory approvals. Technical compliance is assessed based on features visible or disclosed on publicly available platforms, while quality of compliance reflects the subjective assessment of SKOCH researchers with academic backgrounds in law, economics, and public policy.
Legal references to High Court judgments are derived from publicly accessible orders and are cited here for informational and analytical purposes. These do not constitute legal advice, nor should they be construed as final interpretations of the law. Readers are encouraged to read the full text of court decisions and seek independent legal counsel for specific applications.
All company names, app titles and trademarks mentioned are the properties of their respective owners and are used solely for illustrative and reporting purposes.